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 Post subject: Idea for special vic games
PostPosted: Wed Mar 26, 2014 12:54 am 
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I had the idea to make a sort of scheduled role-playing game for vic2.

Haven't come up with times or all the rules yet, I will edit this post as I come up with more.

RULES:

1. No exploits whatsoever can be used against other players, however they can be used against AI (spamming peace deals isn't considered an exploit) this includes but is not limited to:
1a. Holding onto peace offers for more than a month.
1b. Accepting old peace offers (Older than 1 month)
1c. Using exiled troops so that you don't need military access
1d. using a single clipper to transport more than 1 brigade at a time.

2. Anytime there is an alliance, it is assumed that both countries will help to defend each other. If a country doesn't answer an ally's call in a defensive war, they will lose 100 prestige. Allies are never obligated to join in an attacking war.

3. When you unally a human player, there will be a sort've truce phase (no attacking for 5 years). It is however possible to break this (attack them directly for 100 prestige hit). This doesn't prevent you from attacking that person's allies though, and there will be no penalty if they decide to defend their ally.

4. Going over the infamy limit isn't allowed until great wars are discovered. If you go over the infamy limit, you can't go to war until you are under it again.

5. If a player country doesn't have cores on land it has conquered, other players can lose infamy by liberating that country. (10 infamy)

6. If an attacker has occupied a wargoal completely, the defender has 3 years to take it back (doesn't have to completely take it back, just make sure attacker has less than 75%)

7. Agreements can be made between players regarding various things such as the transferring of provinces, non-agression pacts (5 year), or limits to expansion. Breaking an agreement gives a 100 prestige penalty to the one who breaks it.

Example of a player made agreement: France gives alsace-lorraine to Germany, NGF agrees to give it back after forming Germany.

8. In a war, demands may not exceed 130% warscore value against players. Seperate peace to get around this is not allowed against players. Example: USA(player) is invaded by UK(player), UK demands 130% warscore off of USA and 85% conquest on liberia(AI). Even though in total this is 215% warscore demand, it is still allowed because Liberia is an AI.

9. Taking Chinese land is completely off limits EXCEPT for: Manchuria, Formosa, Xinjiang, Mongolia. Tibet is not considered a part of China. Fully occupying westernized china for more immigrants isn't allowed.

10. Releasing countries that can later be reintegrated into your country is not allowed. Examples: UK releasing indian minors, Germany releasing German minors, Scandinavia releasing Greenland and jan mayen.

11. No stockpiling during wars.

12. Don't deliberately try to ruin other people's fun, or go out of your way to be a ****.

13. No alliances that have complete control over the flow of the game. Example: UK, France, Russia.


Last edited by Guren275 on Mon Mar 31, 2014 4:01 am, edited 3 times in total.

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 Post subject: Re: Idea for special vic games
PostPosted: Wed Mar 26, 2014 6:11 am 
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Joined: Sat Mar 08, 2014 10:42 pm
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role playing games?


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 Post subject: Re: Idea for special vic games
PostPosted: Wed Mar 26, 2014 10:41 am 
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I'm totally in for this. In fact, this was my original idea of how Vic2 games would look like, and I was quite surprised by the amount of exploits and so on in fact used.


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 Post subject: Re: Idea for special vic games
PostPosted: Wed Mar 26, 2014 5:14 pm 
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Joined: Sun Dec 29, 2013 11:59 pm
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Location: Scotland
Just make a mod for all of this.

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 Post subject: Re: Idea for special vic games
PostPosted: Wed Mar 26, 2014 7:20 pm 
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Joined: Mon Mar 17, 2014 12:11 am
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Guren275 wrote:
Tibet is not considered a part of China.


Shots fired


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 Post subject: Re: Idea for special vic games
PostPosted: Wed Mar 26, 2014 7:35 pm 
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Joined: Sun Feb 02, 2014 3:02 pm
Posts: 8
Imo we should have done this from the beginning.
The glitch and exploits are an obvious concern but someone allying you then breaking the alliance to attack you is just ridicilous.


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 Post subject: Re: Idea for special vic games
PostPosted: Wed Mar 26, 2014 9:13 pm 
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Location: Scotland
Struki wrote:
someone allying you then breaking the alliance to attack you is just ridicilous.


This is something that you shouldn't really regulate. Rather than being an issue of game balancing, this is more to do with people's character. I'd never stab an ally in the back, but others might do it to advance their interests which is up to them.

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 Post subject: Re: Idea for special vic games
PostPosted: Wed Mar 26, 2014 10:42 pm 
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Spudgun wrote:
Struki wrote:
someone allying you then breaking the alliance to attack you is just ridicilous.


This is something that you shouldn't really regulate. Rather than being an issue of game balancing, this is more to do with people's character. I'd never stab an ally in the back, but others might do it to advance their interests which is up to them.


Realistically, if a country suddenly just turned on it's long time ally and attacked it, they would lose "prestige"


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 Post subject: Re: Idea for special vic games
PostPosted: Wed Mar 26, 2014 11:10 pm 
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Location: Scotland
Guren275 wrote:
Spudgun wrote:
Struki wrote:
someone allying you then breaking the alliance to attack you is just ridicilous.


This is something that you shouldn't really regulate. Rather than being an issue of game balancing, this is more to do with people's character. I'd never stab an ally in the back, but others might do it to advance their interests which is up to them.


Realistically, if a country suddenly just turned on it's long time ally and attacked it, they would lose "prestige"


Indeed. They would be completely ridiculed by every other credible nation and never trusted again. This should be the same for any player who does a shameful backstab in our games! When it happens in our games, nobody bats an eye. Although, in the long run people who stay loyal to their allies will be trusted much more.

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 Post subject: Re: Idea for special vic games
PostPosted: Thu Mar 27, 2014 12:15 am 
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Spudgun wrote:
Indeed. They would be completely ridiculed by every other credible nation and never trusted again. This should be the same for any player who does a shameful backstab in our games! When it happens in our games, nobody bats an eye. Although, in the long run people who stay loyal to their allies will be trusted much more.

It becomes a case of prisoner's dilemma. If you backstab an ally one game to benefit yourself it might indeed be good for you that game, but the next game people will know you're willing to backstab them and will be less inclined to trust you. So over the course of many games it's quite possible that backstabbing allies is negative for you, at least if you do it too much.


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